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Immersion argues that meta copied Virtual reality technology is fundamental to metaverse gaming.

Immersion argues that meta copied Virtual reality technology is fundamental to metaverse gaming.
Immersion argues that meta copied Virtual reality technology is fundamental to metaverse gaming.

Immersion said in a case filed Thursday in federal appeals court in Waco, Texas, that the Meta Quest 2, which largest market share, infringes on six patents relating haptic technology.

On Capitol Hill in Washington, D.C., on April 10, 2018, Facebook CEO Mark Zuckerberg hears during a joint Senate Judicial and Commerce Committee hearing about the company’s use and safeguarding of user data. Leah Millis/Reuters

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Immersion argues that meta copied Virtual reality technology is fundamental to metaverse gaming.

Immersion Corp. Meta Platforms Inc., according to a complaint, constructed its industry-leading vr technology headset by infringing on its patents.

Immersion said in a case filed Thursday in federal district court in Waco, Texas, that the Meta Quest 2, which largest market share, infringes on six patents relating haptic technology.

Immersion argues that meta copied Virtual reality technology is fundamental to metaverse gaming.

Haptics are vibrations that simulate real-life forces in gaming systems and controls, such as blocking a blow in a virtual boxing game.

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Mark Zuckerberg, the CEO of Meta, has pledged to invest $10 billion each year to realize his vision of a virtual reality-enabled metaverse. Meta Quest 2 sold 8.7 million devices in 2021, more than twice as many as the previous year, and the business now controls 80% of the market.

Immersion is seeking a court order barring Meta from using infringing technology, as well as substantial monetary damages.

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Outside of regular business hours, Meta officials did not respond to requests for comment.
Immersion, which focuses on haptics patents, has a reputation for taking on some of the world’s most powerful corporations in licensing battles.

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